Category: Architecture

  • The Tiny House Archive: Celebrating the Early Years

    The Tiny House Archive: Celebrating the Early Years

    Open the Archive

    A Decade of Tiny House Design

    For the past 30 years, I’ve worked in technology. The last few years have been immersed in all things Applied AI, AI Ethics, and Alignment. But there was a period between 2008 and 2019 when I spent my off-hours designing tiny houses. 

    I stepped back from tiny houses in 2019, working in the technology sector by day, while continuing to design, create art, and write by night.

    I’m returning to the tiny house design studio in the tiny house design studio in 2026. But before I begin posting new conceptsโ€”which will focus on wider, 10-foot tiny homes and longer footprintsโ€”I wanted to honour the work that started it all by making it available one final time.

    Over the next few days, I will open my tiny house design “archive” one last time. 

    The archive includes 20 tiny house plans, 4 cabin plans, and 4 ebooks on tiny house design

    If you missed these designs during my first decade of tiny house design, this is your final chance to explore the full body of work from that first era.

    Open the Archive

  • SketchUp Collaboration: A Strategic Vision for the Future of Design

    SketchUp Collaboration: A Strategic Vision for the Future of Design

    Disclaimer: These views are my own and do not represent Trimble’s official strategy

    TL;DR: SketchUp’s collaboration initiative positions the product at a critical junctureโ€”defending against cloud-native tools that have reset user expectations while integrating into Trimble’s enterprise ecosystem. Success requires a three-horizon strategy: perfecting lightweight review workflows now, building seamless bridges to enterprise capabilities, and pioneering new co-creation models that preserve SketchUp’s accessible soul. This document outlines that strategic framework through competitive analysis, organizational design principles, and direct product experience.

    Prologue: Why This Document Exists

    For over fifteen years, SketchUp has been my creative partner. I discovered it when it was still free and owned by Googleโ€”a revolutionary tool that democratized 3D design by making it genuinely approachable. As an early advocate, I promoted SketchUp extensively through my design blog, where I encouraged thousands of readers to use it as their go-to drawing software for architectural design. It became the foundation for my work: I began working with SketchUp nearly a decade ago, initially using it for architectural visualization projects before gradually shifting my focus toward more artistic applications. Over the years, I refined my modeling techniques and developed a distinctive visual style, which eventually led me to explore the intersection of digital design and physical fabrication โ€” culminating in my most ambitious undertaking yet: a series of 3D-printed sculptures. Please provide the full original passage that includes the 3D-printed sculptures detail, and I will be happy to rewrite it according to the recommendation., and, most recently, have been designing complex 3D-printed sculptures that push the boundaries of what the tool can create.

    Unlike a conventional market analysis, this framework is grounded in fifteen years of hands-on use alongside direct product management experience. This comes from someone who has spent years in both worldsโ€”as a product manager building collaborative B2B SaaS platforms and as a devoted SketchUp user who understands the software’s essence from thousands of hours of hands-on use.

    (sentence removed)

    All strategic assessments are based on publicly available information, competitive analysis, and my experience as both a product management professional and a long-time SketchUp user.

    Before writing this document, I conducted extensive research into SketchUp’s current state at Trimbleโ€”studying the recent collaboration feature releases, analyzing the Trimble Connect integration strategy, and examining how the product fits within the broader portfolio. I performed a competitive analysis of the AEC software landscape and studied collaboration best practices from adjacent domains. This document synthesizes that research into a strategic framework.

    *(paragraph deleted)* The strategic framework that follows is grounded in competitive analysis, informed by organizational design principles, and shaped by a genuine understanding of what designers need when they collaborate.

    (Sentence deleted โ€” no replacement text.)

    The framework begins with deep user empathy, builds on rigorous market analysis, and structures solutions around measurable outcomes that matter. If this resonates with how the SketchUp team approaches product development, I welcome the opportunity to continue this conversation. Regardless of outcome, the genuine hope is that some of these ideas in this document prove useful to the team building SketchUp’s future. *(sentence removed)*

    Introduction: The Inflection Point

    SketchUp faces competing pressures from two directions simultaneously. For two decades, it has dominated early-stage conceptual design with an unparalleled ease-of-use advantage. In 2025, the competitive landscape has fundamentally shifted. Cloud-native tools like Figma have reset user expectations for collaboration, while enterprise platforms like Autodesk’s Construction Cloud have deepened their ecosystem moats. The recently launched collaboration featuresโ€”private sharing, in-app commenting, and real-time viewingโ€”represent SketchUp’s opening move in this new era. The strategic opportunity, however, extends considerably further.

    This document outlines a strategic framework for transforming SketchUp from a beloved individual design tool into the collaboration platform of choice for modern design teams. The goal is to preserve the ease of use that defines SketchUp while harnessing Trimble’s industrial ecosystem to deliver enterprise-grade collaboration without sacrificing accessibility.

    The Market Reality: Two Competitive Fronts

    The Cloud-Native Threat from Below

    The design collaboration software market is projected to grow from $3.8 billion in 2025 to $15.1 billion by 2035โ€”approximately 15 percent compound annual growth rate overall, with cloud-based solutions (the deployment model most relevant to SketchUp’s strategy) growing at 15.3 percent annually (Future Market Insights 2025). This growth is driven by tools built natively in the cloudโ€”platforms like Figma, where real-time collaboration is not a feature but the foundation.

    While Figma operates in a different domain (2D UI/UX design versus 3D spatial modeling), it represents a critical strategic reference pointโ€”not as a direct competitor for SketchUp’s users, but as a benchmark that has redefined collaboration standards that has fundamentally reset expectations for what collaboration should feel like. Figma reset collaboration expectations by enabling multiple people to work together in real time, much like Google Docs. Analysts observe that Figma’s model “became the gold standard” in collaborative creative software, democratizing design through browser-based access and altering expectations across all creative tools. Designers who use both Figma and SketchUp will inevitably compare the experiences. The overhead of save-export-email-review-download-revise workflows creates meaningful friction compared to sharing a link and watching cursors move in real time. Figma’s model has raised the baseline expectation for collaboration across creative toolsโ€”including those, like SketchUp, that operate in entirely different domains.

    SketchUp’s new collaboration features address this expectation directly by bringing conversations into the model itself. The current implementationโ€”focused on review and feedback rather than co-creationโ€”reveals an important strategic choice about what kind of collaboration SketchUp will prioritize.

    The Enterprise Squeeze from Above

    At the other end of the spectrum, Autodesk and other AEC giants are building deeply integrated ecosystems where design, documentation, and construction management flow seamlessly through a unified data environment. Autodesk Construction Cloud serves as “a unified modern platform that connects design authors, reviewers, preconstruction teams, field crews, and closeout stakeholders in one data environment,” providing centralized project documentation that enables “permit requirements and regulations to be met and maintained” while giving “real-time visibility into every stage of the project” (Autodesk 2024). Their value proposition extends beyond making better designsโ€”it encompasses reducing project risk, ensuring compliance, and connecting designers to the downstream reality of what gets built.

    Trimble’s response through Trimble Connect is strategically sound: it positions the Common Data Environment as the connective tissue linking SketchUp’s conceptual work to the industrial-grade project management capabilities the parent company excels at. Trimble Connect “integrates project data for real-time visibility” across more than forty-five file types and serves as a cloud-based platform that “eliminates silos, improves communication and accelerates decision-making” (Trimble 2024). With over twenty-four million projects managed in the platform, it represents a mature ecosystem connecting SketchUp models to Trimble’s broader construction and engineering solutions. Integration alone is insufficient. The transition from lightweight in-app collaboration to enterprise CDE workflows must feel natural, not like jumping to a different product.

    Strategic Framework: The Three Horizons

    To compete effectively on both fronts, SketchUp’s collaboration strategy should operate across three time horizons simultaneously:

    Horizon 1: Perfect the Review Workflow (Now – 12 months)

    Strategic Goal: Make SketchUp the fastest, most intuitive platform for design review and client feedback loops.

    Key Initiatives:

    Depth over breadth in commenting. The current commenting system is good; the goal is exceptional. Enhanced features should include time-stamped comment histories showing design evolution, smart resolution workflows tracking what has been addressed, integration with common task management tools (Asana, Monday.com) for automatic action item creation, and voice comments for more natural feedbackโ€”especially valuable for nontechnical stakeholders.

    Optimize the View Scenes experience. This “slideshow mode” is brilliant for client presentationsโ€”double down on it. Add:

    • Automated scene generation using AI to suggest optimal camera angles
    • Narration recording capabilities for asynchronous presentations
    • Analytics showing which scenes received the most attention and comments
    • Customizable branding and presentation templates

    Make sharing frictionless. Every click between “I want feedback” and “stakeholder is reviewing” is a point of potential abandonment. Implement:

    • One-click sharing to common platforms (email, Slack, Teams)
    • QR code generation for in-person reviews on mobile devices
    • Guest access that doesn’t require accounts for view-only stakeholders
    • Smart defaults that remember sharing preferences per project type

    Performance obsession. Large models with multiple active viewers need to feel instantaneous. Continue the trajectory from the 86% FPS improvement in scene transitionsโ€”target another 50% improvement for model loading and navigation with multiple active collaborators.

    Horizon 2: Bridge to Enterprise Workflows (6-18 months)

    Strategic Goal: Create seamless on-ramps from lightweight collaboration to enterprise data management without forcing users to learn a new system.

    Key Initiatives:

    Progressive disclosure of Trimble Connect. Most users do not wake up wanting a CDEโ€”they want to solve specific problems. Surface Trimble Connect capabilities contextually. When a model reaches certain size or complexity thresholds, offer automatic cloud backup with version history. When comment threads mention the same issue repeatedly, suggest linking to formal project management workflows. When multiple disciplines are involved, highlight cross-tool integration benefits. Provide in-app tutorials that activate based on user behavior patterns.

    This approach mirrors the concept of dissolving work into component parts (Wrzesniewski and Dutton 2001)โ€”understanding what users actually do before prescribing how they should work. Rather than forcing adoption of enterprise tools, the system adapts to user needs organically.

    Unified data model. The biggest friction in enterprise tools is feeling like you are managing files rather than designs. Create a single source of truth where changes made in any connected tool automatically sync, version control is invisible but comprehensive, permission boundaries are clear but flexible, and the ground truth always resides in the cloud, not in conflicting local copies.

    Cross-platform consistency. SketchUp for Desktop, Web, and iPad currently have different levels of Trimble Connect integration. Eliminate this variance:

    • Full native integration across all platforms by end of 2026
    • Identical collaboration features regardless of where users access the model
    • Seamless handoff between devices (start on desktop, review on iPad, comment on web)

    Demonstrate ROI for enterprise buyers. IT decision-makers need different value propositions than designers. Develop dashboards and reporting that show:

    • Time saved in review cycles (measured in days or weeks)
    • Reduction in revision rounds required for approval
    • Cross-project insights about bottlenecks and efficiency
    • Compliance and audit trails for regulated industries

    Horizon 3: Define the Future of Co-Creation (12-36 months)

    Strategic Goal: Establish SketchUp’s vision for what collaborative 3D design should look like, differentiating from both BIM-heavy and 2D-focused competitors.

    Key Initiatives:

    Real-time co-modelingโ€”with guardrails. The technical challenge of multiple people editing 3D geometry simultaneously is solvable; the UX challenge is enormous. Unlike a 2D canvas, 3D models have complex relationships between components. Develop:

    • Component-level locking that allows simultaneous work on different parts of a model
    • “Branching” capabilities for trying alternative approaches without affecting the main design
    • Conflict resolution that’s spatial and visual, not text-based like code merges
    • AI-assisted coordination that suggests complementary areas for team members to work on

    Expand AI from visualization to collaboration. SketchUp Diffusion shows the potential for AI in the creative process. Extend this philosophy to collaborative workflows:

    • AI-generated design alternatives based on comment feedback
    • Automated compliance checking against building codes or client requirements
    • Natural language interfaces for common modeling tasks (“add a door here”)
    • Predictive insights about which design elements will require the most stakeholder discussion

    Embrace asynchronous-first collaboration. Not every designer works 9-5 in the same timezone. Build features specifically for distributed teams:

    • Recorded walkthroughs with voiceover that can be reviewed on-demand
    • Change summaries that automatically generate “what’s new” videos between versions
    • Smart notifications that respect time zones and working hours
    • Persistent workspace states so jumping into a collaboration session feels like returning to an active conversation, not starting from scratch

    Mobile-first review experience. The future of stakeholder feedback is happening on tablets and phones at job sites, not in conference rooms. Make the mobile experience flagship-quality:

    • AR viewing capabilities that let clients “place” designs in physical spaces
    • Touch-optimized markup and measurement tools
    • Offline capability for reviewing models in low-connectivity environments
    • Integration with mobile photography to document field conditions alongside design comments

    The Differentiation Thesis: Design-Centric Collaboration

    SketchUp collaboration should not be a lightweight Autodesk Construction Cloud or a 3D version of Figma. The unique strategic position lies at the intersection of design creativity and constructability.

    For Designers: SketchUp should be where ideas take shape through conversation. The feedback loop between showing work and incorporating insights should be measured in minutes, not days. The tool should amplify creativity, not bureaucratize it. This aligns with what organizational psychologists call job craftingโ€”the proactive redesign of work to be more meaningful (Wrzesniewski and Dutton 2001). Collaboration features should enable designers to craft their workflows around their creative process, not force their process into rigid templates.

    For Stakeholders: Clients, contractors, and consultants should engage meaningfully with designs without becoming SketchUp experts. The barrier to valuable input should be near zero. This is about eliminating what might be called the drudgery taxโ€”the friction that prevents people from contributing their unique expertise because the tools demand too much cognitive overhead.

    For Enterprises: When projects scale from concept to construction, the transition to structured workflows should happen naturally, preserving early design intent and conversation history as foundational project knowledge.

    This positioning directly addresses the core tension in Trimble’s portfolio: SketchUp is loved for its accessibility; Trimble’s other products are valued for their power. The collaboration initiative should be the bridge that lets users start in the former and scale into the latter whenโ€”and only whenโ€”they need to.

    Success Metrics: Beyond Feature Adoption

    Traditional product metrics (daily active users, feature adoption rates) are necessary but insufficient. The success of SketchUp collaboration should be measured by outcomes, not outputsโ€”a distinction famously articulated by Peter Drucker in his concept of “management by objectives” (Drucker 1954). The goal is not shipping features on schedule but creating measurable value for users.

    Time to feedback: How long between sharing a model and receiving substantive comments? Target under two hours for client reviews, under fifteen minutes for internal team reviews.

    Revision efficiency: How many revision cycles are needed to reach approval? Target a 30 percent reduction compared to pre-collaboration feature baseline.

    Ecosystem pull-through: What percentage of collaboration users eventually adopt Trimble Connect or other Trimble products? Target 25 percent within twelve months of active use.

    Retention by use case: Different user segments have different needs. Track retention separately for solo practitioners doing client presentations (high volume, lightweight usage), small design firms managing multiple concurrent projects (moderate complexity), and enterprise teams integrating with construction workflows (high complexity, high value).

    Net Promoter Score by persona: Designers, clients and stakeholders, and enterprise administrators should all be tracked separately. A designer NPS of seventy or higher is achievableโ€”industry benchmarks confirm that NPS above fifty is excellent and above eighty is world-class (Qualtrics 2024). Anything below fifty for client stakeholders indicates friction in the review experience.

    Organizational Implications: Product and Go-to-Market

    Product Organization

    This strategy requires a dedicated team structure:

    Core Collaboration Team: Owns the in-app featuresโ€”commenting, sharing, real-time viewing. Success metric: designer NPS and time to feedback.

    Platform Integration Team: Bridges to Trimble Connect and other Trimble products. Success metric: ecosystem pull-through rate.

    AI and Emerging Tech Team: Develops next-generation capabilities in Horizon 3. Success metric: innovation pipeline health and beta program engagement.

    Collaboration Design Research: A dedicated researcher focused on understanding how design teams actually work, not just how they use SketchUp. This insight drives the roadmap. This role embodies what might be called organizational anthropologyโ€”studying the native language and power structures of design teams to inform product decisions that genuinely serve their needs.

    Go-to-Market Strategy

    For Individual Practitioners: Emphasize simplicity and speed. Marketing message: “Get better feedback, faster.” Channel: content marketing showing before-and-after workflow improvements.

    For Small Firms: Position as the growth enabler. Message: “Take on bigger projects with the team you have.” Channel: case studies from successful small firms that scaled using collaboration features.

    For Enterprises: Lead with risk reduction and visibility. Message: “From concept to construction, without losing the plot.” Channel: direct sales with IT and project leadership, emphasizing Trimble ecosystem benefits.

    Community Amplification: SketchUp’s user community is one of its greatest assets. Create a Collaboration Champions program that recognizes power users who develop best practices, provides early access to new features for feedback, amplifies success stories through comarketing, and develops templates and workflows that others can adopt. This creates what General Stanley McChrystal calls a “team of teams” approachโ€”empowering distributed networks rather than relying solely on top-down directives (McChrystal et al. 2015).

    The Critical Path Forward

    If I were leading this product initiative, here are the immediate priorities for the first ninety days:

    Days 1โ€“30: Listen and Learn Interview fifty or more users across all segments about their current collaboration pain points. Shadow ten design teams through complete project cycles. Audit competitive tools (Figma, Onshape, BIM Collaborate) for inspiration. Map the current user journey from SketchUp to Trimble Connectโ€”identify every friction point. This is not market research theater; it is the foundation for evidence-based decision-making.

    Days 31โ€“60: Define and Align Create a unified vision document for what SketchUp collaboration should be in three years. Build consensus with leadership on which horizon gets primary investment. Establish clear success metrics and instrumentation plans. Recruit or identify key team members for each focus area. This phase is about creating psychological safety within the product organizationโ€”ensuring the team knows the why behind decisions, not just the what (Edmondson 2018).

    Days 61โ€“90: Ship and Signal Launch at least one high-impact improvement to existing collaboration features. Begin beta program for Horizon 2 capabilities with enterprise design teams. Publish thought leadership on design-centric collaboration to establish positioning. Create internal alignment through roadmap reviews with cross-functional stakeholders. The goal is not perfection but momentumโ€”demonstrating that the organization can iterate its way to excellence.

    Conclusion: The Opportunity for Transformative Impact

    The design software market is experiencing a once-in-a-decade shift. Tools that were previously evaluated on feature checklists are now being chosen based on how well they enable teams to work together. SketchUp has spent 20+ years building trust with designers as the most approachable 3D modeling tool. That trust creates permission to reimagine what collaborative design should look like.

    The collaboration initiative isn’t just a feature setโ€”it’s SketchUp’s chance to remain relevant in an era where solo design work is increasingly rare. Done right, it can defend against cloud-native competitors while unlocking Trimble’s enterprise ecosystem value. Done poorly, SketchUp risks becoming a legacy tool used only for initial sketching before teams move to “real” collaboration platforms.

    The technical challenges are real but solvable. The strategic questionsโ€”what kind of collaboration, for which users, at what point in their workflowโ€”are where the leverage lies. This is fundamentally a product vision challenge, not an engineering challenge. And that’s what makes it exciting.

    The path forward is clear: start by perfecting the review workflow, build trustworthy bridges to enterprise capabilities, and pioneer new models of co-creation that preserve SketchUp’s creative soul. Execute this strategy well, and SketchUp won’t just survive the collaboration eraโ€”it will define what design collaboration should be.


    This strategic framework is designed to spark conversation and refinement. The best product strategies are living documents that evolve with user feedback, market dynamics, and organizational learning. I’m excited to discuss how these ideas can be adapted, challenged, and improved as we build the future of SketchUp together.

  • HeliHouse

    HeliHouse

    I’m obsessed with learning to fly, helicopters and airplanes. I know a few people with their licenses and it sounds like a blast… real freedom… like owning your own time machine.

    The HeliHouse sits on top of a mountain. It would be built modularly one piece at a time. Each sub-2000 pound modular element is flown in by helicopter and assembled on site.

    The foundation sits on micropiles like a powerline tower. These five inch concrete pylons are drilled into the ground and filled with concrete and steel so that a platform can be attached.

    On top of this, a simple metal frame is attached and clad in mirrored glass. The mirrored walls would make it virtually invisible and blend into the natural landscape except for moments when the sun would reflect off the surface making it stand out like a jewel.

    The interior is small, just 16′ x 16′. It’s one room except for a glassed-in bathroom and an alcove for a micro kitchen. The bed is tucked in below the floor and rises into place when it’s time to turn the living room into a bedroom.

    The roof is 24′ x 24′ which is just big enough for a small helicopter to land. Rails around the helipad retract during landing operations and a staircase extends when the pilot and passengers need to descend to the house level.

    A large deck extends in front of the home so the visitors can exit the elevated house and explore the surrounding wilderness.

    Power would be provided by a solar array and lithium battery bank located on the mechanical level below the main living space. Also located in this space is a composting toilet system separating the occupants from their daily business as well as a rainwater collection tank for supplying potable water.

    Heating would be provided by its passive solar design and an aircraft diesel-powered heater – similar to a marine or RV space heater. Turbine helicopters are powered by Jet-A fuel which is essentially kerosene, or a lighter-weight type of diesel fuel. The helicopter could offload a position of its reserve to keep the home’s diesel tanks topped off. The entire assembly would be completely self sufficient except for the kerosene powered backup heating fuel.

    Visitors could fly in and stay for as long as they have food to feed them. This is an extreme tiny house design, to say the least, but fun food for thought.

  • Global Overland Expedition Rig Design

    Global Overland Expedition Rig Design

    I’m really inspired by the global overland expedition rig built by Jason and Kara at the Everlanders YouTube Channel. Their rig is a relatively lightweight DIY camper made from a welded aluminum frame with riveted honeycomb structural panels. Honeycomb panels have a strong honeycomb core made from aluminum or polymer and layers of other materials laminated as skins. The whole assembly is strong, lightweight, self supporting, and provides some insulation.

    What I like most is that Jason and Kara built their rig themselves on a realistic budget. Most professionally built expedition rigs like this cost a small fortune.

    I like their truck so much, I was inspired to draw my own using the same construction approach. Even if this kind of truck isn’t your thing, consider that honeycomb panels might also be an excellent option for an ultralight tiny house build.

    Expedition rig on the road flat-towing a Jeep. Solar tracker folded flat and secured for highway travel.

    To climb up into the camper I imagine using a custom fit Torklift brand extending RV stairs. These fold into very small packages and can be stored below the exterior door.

    Boondocking camp setup. Jeep is now disconnected from expedition rig and ready to go deeper into the wilderness.
    Side view. Solar tracker automatically follows the sun.

    In my version I imagine using honeycomb panels with an aluminum skinned exterior, an insulated polymer honeycomb core, and wood veneer interior. The panels would provide much of the shear strength for the wall but the aluminum frame binds the panels all together. The panels would be glued and riveted to the frame like Jason and Kara’s rig. The floor and roof have more framing members to handle roof loads.

    Frame Complete
    Panel Installation in Progress
    Shell Assembly Complete

    Typical RV windows and doors would be used for simplicity of construction and weight. The roof would have membrane roofing material on top of the panels for added weather proofing.

    Automatic solar tracker has 360-degree movement on a motorized turntable. The panels are tilted by linear actuators to the ideal solar angle and follows the sun as it moves across the sky.

    I also played with the idea of mounting an automated solar tracker to the roof. It’s simply a rack that’s hinged on one side with the whole thing sitting on a heavy duty turntable. Linear actuators lift and tilt the frame up and town. Some kind of computer controller with photosensitive sensors would be needed to direct the panels in the right direction. A wind sensor would be used to flatten the panels during windy days. It would also need a quick and easy way to lower and lock the panels for travel. Trackers that function like this are fairly common for ground mounted installations, but I’ve never seen one that folds flat and mounted to a truck or trailer. Shown here are four 425 watt panels for a total of 1,700 watts of power. This solar tracker is far from a fully sorted design, just an idea.

    Dinette converts into a bed. The table detaches from the wall and is used as a bed platform between the facing seats.

    Inside there’s a tiny kitchen and wet bath. A small refrigerator is located below the cabinets.

    Kitchen/Dining/Living space. Cabinet above sink has a drain rack shelf to allow wet dishes to be put away.

    In the bathroom, for simplicity sake, I’d use the highly recommended Nature’s Head composting toilet which separates the solids from the liquids and can be vented outside.

    Wet bath with Nature’s Head composting toilet, sink and shower.

    Over the truck’s cab is a split loft with two twin beds. A divider between them offers privacy, but sliding doors on each side can be opened if those sleeping in the loft want to chat. I designed it like this for my daughters; you may prefer to have a queen bed instead of a divider.

    Loft with two twin beds and privacy divider.
    View from one of the loft beds with the privacy divider open.

    An overland truck like this would be fairly heavy even with the lightweight honeycomb panels and aluminum, so a heavy duty truck would be required. For this concept I chose to imagine using a diesel 4-wheel-drive Ram 5500 chassis crew cab with a super single dually conversion, a lift kit, and Continental MPT tires.

    These trucks are built for commercial use. They are not very fast or very good at towing heavy loads but they are perfect for hauling large loads on their backs and are designed for a long life doing hard work at a low speed.

    Ram 5500 expedition rig on the road flat-towing a Jeep.

    I’d also want to bring a Jeep along for the ride too, and would flat-tow it behind the rig so that when I got to my boondocking campsite, I could keep going deeper into the woods, mountains, or desert in my Jeep.

    Jeep could be flat-towed behind the expedition rig.

    This was this week’s fun design exploration. It’s just another tiny living option that provides a lot more mobility than a tiny house and could still be built on a reasonable budget just like the folks at Everlanders.

  • Desert Pyramid Home Concept

    Desert Pyramid Home Concept

    I drew this for fun, and it’s not a tiny house. I wanted to explore designing an off-grid pyramid home in the desert. In many ways it’s a fairly normal American home. It has 3 bedrooms, 3 bathrooms, two levels, and a patio with a pool, but the shape of a pyramid is dramatic and demands to be treated differently.

    The view walking toward the pyramid from the driveway.

    I didn’t want to poke a hole in the side of the pyramid for a front door. I wanted to make entering the pyramid a bit more of an adventure, so I chose to create a dramatic subterranean entrance that felt like a journey. To enter the pyramid you must first walk toward it, then around it, and view it from three sides. Once you’ve taken in it’s presence, you must descend through a glass hatch covered staircase.

    The glass hatch opens. Decent the staircase to the exterior front door.

    From the bottom of the staircase you pass under the long narrow glass bottomed swimming pool where you’ll find the interior front door of the home.

    Walk below the glass bottomed lap pool to the interior front door.

    Beyond this door you climb a short dark concrete staircase and finally find yourself on the lower level.

    Once through the interior front door you climb a dark stairwell up onto the lower level. The the right is a door to a basement.

    On the lower level there’s a kitchen, dining room, three bedrooms, two bathrooms, and a laundry/utility room.

    Your first view upon entering the lower level is the kitchen and dining room.
    View toward stairs to the upper level from the dining room.

    The lower living level is windowless except for glass blocks in the ceiling that also form part of the floor of the upper level. Natural light passes through these glass blocks as well as through the stairwell opening to the upper level.

    The upper level is open with a staircase in the center.

    Climbing the stairs to the upper level you turn 180-degrees and arrive in a glass and concrete pyramid shaped room with four giant pyramid windows. In the center of the room is the U-shaped staircase you just climbed. On each of the four walls is minimalist modern furniture and excellent views of the surrounding desert. An excellent place to host a guests.

    Stairs down to the lower level and the interior front door.
    There’s plenty of space for ample seating and art.
    Along the north wall are two chairs.
    At nights the light from the lower level shines through the glass blocks embedded in the floor.

    Truth be told, entering this pyramid wouldn’t be easy or convenient, and may become an annoyance to the occupants. But for those who embrace the ritual value of the journey – passing into the pyramid may become a valued trade-off to the day-to-day convenience of a common door.

    View of exterior patios, pool, and entry hatch. Notice the curb around the base of the pyramid that collects rainwater into two large underground tanks that flank the pool.

    Mechanically speaking the pyramid itself would double as a rainwater collection surface catching runoff around its edge and channeling it into underground storage tanks that flank the pool. A photovoltaic solar array would need to be located nearby to power this desert home.

    The wall construction should be a combination of concrete and foam, so that the thermal mass of the concrete keeps the interior consistent without the need for much mechanical intervention.

    The exterior of the pyramid must be as smooth as possible, almost polished like a mirror. The glass should be semi transparent but mostly reflective to help keep the interior cool on sunny days.

    View of pyramid at night from the closed entry hatch.

    The bedrooms receive natural daylight though the glass blocks in the floor above. The master bedroom has its own bathroom.

    Master Bedroom

    The master bathroom has a shower, tub, toilet and sink. The bathroom also receive natural light from the glass blocks in the floor above.

    Master Bath

    The bedrooms are typical in size and each bedroom has a walk-in closet.

    Bedroom
    Bedroom

    The second bathroom is just off the staircase landing.

    Second Bath
    Upper Level Floor Plan
    Lower Level Floor Plan

    This was a fun exploration for my imagination. It’s not a practical house, but then if that was the goal, something the shape of a box would be more effective. A pyramid requires some dramatic solutions and nothing that detracts from the statement it would make.